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A digital anatomy learning tool developed by Karsten Moisio, PT, PhD, professor of physical therapy and human movement science, has been selected as a winner of the National Science Foundation VITAL Award Challenge.
The National Science Foundation’s Visionary Interdisciplinary Teams Advancing Learning (VITAL) Award Challenge aims to bring innovation to K-12 classrooms and promote science, technology, engineering, and mathematics. This challenge is supported by a partnership between the National Science Foundation, the Bill & Melinda Gates Foundation, Schmidt Futures, and the Walton Family Foundation.
The tool, Dissect 360, is designed to help students in grades 6-12 digitally explore 3D human brains scanned from real donors and learn about human anatomy through games and puzzles.
The idea for Dissect 360 came from Moisio’s Feinberg physical therapy students, who often asked to spend more time studying donor specimens that had already been dissected, Moisio said. he said. Because of the logistical challenges of preserving resected specimens for research and dissection by physical therapy and medical students, Moisio set out to create a digital tool that would allow students to learn detailed human anatomy outside of class. .
“For the past two years, our team has focused on bringing the traditional anatomy lab into the digital world for medical education. Now we are bringing the same opportunity to grades 6-12. We want to give,” Moisio said. “Too many students in underserved communities have never been exposed to human anatomy or the medical profession to determine whether they are interested in it.”

Dissect 360 is unique in that it allows students to learn from digital 3D models of real human anatomy provided by donors, rather than illustrations or computer-generated models. Interaction with the brain allows for full 360-degree engagement, allowing us to zoom into the smallest structures and explore the layers of the brain from the inside out. Additionally, the tool also incorporates social-emotional learning for teens. Students can track which parts of the brain develop over time and understand the physiology behind risk-taking behavior in teens.
“Our contribution is important because it allows us to provide students and teachers with a resource that presents color, complexity, and levels of detail that were previously only visible in anatomy labs,” said Moisio. . “Instead of flat videos, PDFs, and textbooks, students can engage with our solutions in an interactive way, stimulating their brains on different levels such as visual, tactile, and kinesthetic to create more diverse learners. We can support you.”
In the future, Moisio and her team hope to expand Dissect 360 to include more anatomical regions, making these tools available to both Feinberg and her six to 12 students. She said she was thinking about it.
“We hope this will stimulate learners’ curiosity and wonder about anatomy, especially about what we look like and how things work under the skin.” said Moisio. “These tools are available to us as scientists, but they really should be available to students and teens as well. They need to understand what the research says about their brains. And we need to know what the brain is doing.”
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